| Spyderco Endura |
80 lom |
| A small, durable
folding utility knife. Damage: 6-10 |
| Dagger |
100 lom |
| A normal metal-bladed dagger.
Damage: 6-10 |
| Glock Field Knife 78 |
100 lom |
| A high-quality,
high-durability knife with the ability to chip concrete and even deflect
bullets. Damage: 8-12 |
| Machete |
200 lom |
| A large knife-like weapon often
used to cut vegetation. 10-15 |
| Stihl Chainsaw |
250 lom |
| A machine with a chain that
spins at a high speed. Meant for cutting trees and such, but can be used
as a weapon or to open cans. Damage: 14 |
| Iron Sword |
500 lom |
| A basic iron-bladed sword. Damage: 14-20 |
| Beam Sword |
920 lom |
| A sword that uses a laser beam
as a blade. Can be deactivated. Damage: 20-26 |
| Ice Sword |
1650 lom |
| A pre-enchanted sword. 20%
chance of freezing enemy for two turns. 10 damage each turn while
frozen. Damage: 40-46 |
| Light Blade |
2850 lom |
| A sword enchanted with holy
energy. Has 30% chance of
blinding enemy and 75% chance of dealing 10-15 extra damage to
dark-elemental enemies. Damage: 62-65 |
| Grand Sword |
3400 lom |
| A light, stainless-steel,
three-foot bladed sword of high durability and lethality. Damage: 78-85 |
| Diamond Sword |
4200 lom |
| An extremely durable and sharp
sword made of diamonds. Damage: 90-100 |
| Hyper Blade |
10000 lom |
| An omni-magic enchanted sword
created by magic in a secret place deep inside the Gardens of Meeriad.
Extremely rare. Must be at least level 20 to use. Damage: 200-205 |